3D Artist | Onsite (Panaji)

3D Artist | Onsite (Panaji)

07 Aug
|
SimForge
|
Panaji

07 Aug

SimForge

Panaji

This is an onsite role

Location: Patto Panjim

About the Role

We are looking for a creative and detail-oriented 3D Artist to join our SimScene team. The role involves creating, optimizing, and maintaining high-quality 3D assets for simulation environments, digital twins, gaming, and visualization projects. Candidates with experience in modeling real-world environments, architecture, roads, vehicles, and urban assets will be preferred.

About Simforge

SimForge is a San Francisco based tech company which has a unified platform for constructing simulation-ready digital twins of urban environments and generating large-scale synthetic datasets of Physical AI edge cases for training Autonomous Vehicle, robots, humanoids, smart cities etc.

SimForge integrates two core subsystems: SimScene, which builds 3D assets and HD maps from aerial and dashcam imagery, and SimCloud, which orchestrates large-scale simulation runs and synthetic data generation across GPU clusters.

Key Responsibilities

- Create high-quality 3D models, textures, and materials for simulation and visualization projects.
- Develop environment assets such as buildings, roads, street furniture, vegetation, traffic signs, traffic signals, and other urban elements.
- Create optimized game-ready assets while maintaining visual quality.
- Generate UV maps and apply PBR (Physically Based Rendering) materials and textures.
- Optimize 3D assets for real-time applications and simulation platforms.
- Work with aerial imagery, reference photos, GIS data, and LiDAR-derived data to create realistic assets.
- Perform asset cleanup, mesh optimization, and Level of Detail (LOD) creation.
- Collaborate with mapping, simulation, and engineering teams to ensure asset quality and project requirements are met.
- Follow project standards, naming conventions, and asset pipelines.
- Participate in quality reviews and implement feedback efficiently.

Required Skills & Qualifications

- Bachelor's degree or diploma in Animation, Multimedia, Game Art, Design, Architecture, Engineering, or a related field.




- 0–1 year of experience in 3D modeling, game art, visualization, or simulation projects.
- Good understanding of 3D modeling principles, topology, and mesh optimization.
- Knowledge of texturing, UV mapping, and material creation.
- Understanding of lighting, rendering, and scene composition.
- Strong attention to detail and visual quality.
- Good problem-solving and spatial reasoning skills.
- Ability to work independently and within a team environment.

Preferred Qualifications

- Proficiency in Blender, Maya, 3ds Max, or similar 3D content creation tools.
- Knowledge of Unreal Engine or real-time rendering workflows.
- Experience creating assets for simulation, gaming, AR/VR, or digital twin projects.
- Understanding of PBR workflows, texture baking, and material optimization.
- Experience creating LOD (Level of Detail) models and performance-optimized assets.
- Familiarity with LiDAR, photogrammetry, or geospatial data workflows.
- Experience with architectural, urban, transportation, or city-scale modeling projects.
- Knowledge of asset export pipelines for Unreal Engine, Unity, or simulation platforms.
- Basic scripting knowledge (Python, Blender scripting, etc.) is a plus.

Technical Skills

- 3D Modeling
- UV Mapping & Texturing
- PBR Material Creation
- Asset Optimization
- LOD Creation
- Scene Assembly
- Real-Time Rendering
- Mesh Cleanup & Retopology
- Photogrammetry & LiDAR (Preferred)
- Unreal Engine Workflow (Preferred)
- What We Look For
- Strong artistic and visual design sense.
- Passion for creating realistic and optimized 3D content.
- Ability to learn recent tools and workflows quickly.
- Attention to detail and quality-focused mindset.
- Good communication and teamwork skills.
- Interest in simulation, digital twins, gaming, autonomous driving, and visualization technologies.

Benefits:

- Paid sick time
- Paid time off
- Provident Fund

Application Question(s):

- What is your expected CTC?
- Where do you stay?
- If selected, within how many days will you join?

Experience:

- Blender (3D software): 1 year (Preferred)

Work Location: In person

📌 3D Artist | Onsite (Panaji)
🏢 SimForge
📍 Panaji

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