20 Aug
|
Funngro
|
Indore
We're looking for a Flutter engineer to own our mobile app.
You'll join a team that has built and shipped a mature, feature-rich product, learn it quickly, and take full responsibility for it. Within three months we want you owning the app end to end — the code, the releases, the crash and performance metrics, and the technical decisions that shape where it goes next.
This is an ownership role, not a ticket-taking one. You'll work directly with the founder, have real influence over the product, and be the person accountable for the experience hundreds of thousands of teenagers have every day.
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What you'll own
- **The Funngro mobile app** — a large, established Flutter application on Android and iOS
- **Feature development** — building current capability across earning, learning, rewards and payments
- **Releases** — the full cycle, including staged rollouts and post-release monitoring
- **App health** — crash-free rate, ANR rate, startup performance and app size
- **Monetisation surfaces** — ad integration and the reward mechanics that sit alongside it
- **Technical direction for the app** — architecture, dependencies and the quality bar
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What we're looking for
Essential
- **3–5 years building production Flutter apps** that real users depend on
- **Strong Dart** — async programming, state management, widget lifecycle, performance
- **Experience becoming productive in a large codebase you didn't write.** This matters more to us than almost anything else. Tell us about the biggest one you've worked in and how you got up to speed.
- You've **shipped to the Play Store** and handled a production issue after release
- Comfortable with Firebase — Crashlytics, Analytics, Remote Config, Cloud Messaging
- **You ask questions when something doesn't make sense** rather than guessing
Nice to have
- Redux-style state management (we use async_redux)
- Ad SDK integration — AdMob, Appodeal or similar
- iOS release experience
- Autom
📌 Mobile Engineer — Flutter (Indore)
🏢 Funngro
📍 Indore