3D Hard Surface Artist (Weapons & Props) (Haryana)

3D Hard Surface Artist (Weapons & Props) (Haryana)

22 Aug
|
Lakshya Digital
|
Haryana

22 Aug

Lakshya Digital

Haryana

Lakshya, a Keywords Studios company, in India is headquartered in Gurgaon and has a team of over 700 employees spread across studio facilities in Gurgaon, Pune and Seattle, and sales offices in San Diego and Tokyo. Setup in ****, Lakshya has, over the last 20 years, created a reputation in the game development industry for being a highly talented and dependable game art studio. During this time, Lakshya has created art for over a hundred game titles, including hugely successful global hits such as Bloodborne, Dark Souls II, Just Cause 3, WWE 2K16, Uncharted 2, Farmville and Cityville. Lakshya's senior team, which comprises of top-notch International and Indian talent, has a huge amount of experience of creating art for different game platforms and genres. Lakshya blends artistic creativity with strong process orientation in order to deliver best in class services. Lakshya works closely with NASSCOM to help in the growth of the game development eco-system in India.
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Role Overview:
We are looking for a
talented and detail-oriented Hardsurface Artist
to create
high-quality weapons, props, and mechanical assets
for AAA and top-tier game projects.
The ideal candidate has a strong understanding of
form, function, materials, and storytelling through texturing
, and can consistently deliver
production-ready assets
that meet artistic and technical standards.
You will work closely with
Art Directors, Leads, and Tech teams
to bring believable, optimized, and visually striking assets into the game engine.
Strong experience in
hard surface modeling
for games.
Proven ability to create
weapons and props
at a high visual standard.
Solid understanding of:
Real-world materials and manufacturing processes
PBR texturing workflows
Scale, proportion, and silhouette




Proficiency in industry-standard tools such as:
Maya / 3ds Max / Blender / Plasticity
Substance Painter / Substance Designer
ZBrush
(for detailing when required)
Experience working with
game engines
(Unreal Engine / Unity).
Knowledge of
optimization techniques
(LOD creation, texel density, draw calls).
Ability to take
feedback constructively
and iterate efficiently.
Strong problem-solving and communication skills.
Good understanding of
game art production pipelines
.

Nice-to-Have Skills
Experience working on
AAA or console titles
.
Familiarity with
procedural workflows
and advanced texturing.
Understanding of
weapon mechanics and functional design
.
Experience with
vehicle or complex mechanical assets
.
Knowledge of
AI-assisted or procedural asset workflows
.
Basic scripting or technical art exposure.
Portfolio Requirements
A strong portfolio showcasing:
High-quality
weapons and props
Clean topology and UV layouts
Texture breakdowns (albedo, roughness, metalness, normals)
In-engine screenshots (preferred)
Demonstration of
storytelling through materials and wear
.
Clearly indicate your
individual contribution
for each asset.
Key Responsibilities
Create
high-quality 3D hardsurface assets
including:
Weapons (realistic & stylized)
Props (environmental, interactive, hero assets)
Mechanical and industrial objects
Translate
concept art, references, and design briefs




into final in-game assets.
Ensure assets meet
AAA visual quality
and are optimized for real-time engines.
Develop
clean topology
, efficient UVs, and well-structured meshes.
Produce
high-quality PBR textures
with strong material definition and storytelling.
Add believable
wear, tear, aging, and surface details
that support narrative context.
Follow studio
naming conventions, pipelines, and technical guidelines
.
Work with
engine integration
, ensuring assets perform correctly in-game.
Collaborate with
Art Directors, Leads, Tech Artists, and QA
to address feedback and polish assets.
Maintain
consistency in style, scale, and quality
across all assets.
Manage time efficiently and meet production deadlines.
Opportunity to work on
top-tier, globally recognized games
.
A collaborative setting with
experienced industry professionals
.
Exposure to
cutting-edge tools, workflows, and pipelines
.
Growth opportunities through
mentorship and challenging projects
.
A culture that values
quality, creativity, and ownership
.
We offer competitive salaries and annual performance-based bonuses.
We offer generous paid time off. You get 24 Annual leaves and additional paid time off at the year-end (from 25th December to 1st January).
We cover Term Insurance and Personal accidental insurance for you.
Benefit from our free Employee Assistance Program (EAP) for mental and emotional wellbeing.
You can also avail our Special Education Assistance Scheme to further develop your career.
... And a lot more!
Role Information: EN
Studio: Lakshya
Location: Asia Pacific, India, Haryana
Area of Work: Art Services
Service: Create
Employment Type: contract/ Full Time
Working Pattern: on Site

📌 3D Hard Surface Artist (Weapons & Props) (Haryana)
🏢 Lakshya Digital
📍 Haryana

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