24 Aug
|
CurlyBlue
|
Davanagere
24 Aug
CurlyBlue
Davanagere
About Us We are a creative technology studio focused on immersive digital experiences. We collaborate with top-tier professionals in North America to develop innovative projects at the forefront of Virtual Reality and interactive media. Our team is currently working on a current VR multiplayer experience built in Unity for Meta Quest platforms, combining engaging gameplay with expressive characters and environments.
This project is a flagship initiative within a world-leading VR content ecosystem. The role Build the game’s real-time VFX. Particle systems are the core of this role — you author, tune, and optimize effects that read well and stay inside strict VR performance limits.
You own your effects from brief to in-game, working autonomously.
Responsibilities - Author gameplay and environment VFX in Unity’s built-in particle system (Shuriken).
- Work to a hard budget: very low particle counts, opaque / alpha-clipped materials only, 512×512 textures.
- Interpret concept, reference footage, and art direction into finished effects.
- Tune timing, scale, colour, and emission so effects read clearly in a headset.
- Use shaders and materials to carry visual complexity so particle count stays low.
- Build and maintain reusable VFX setups and texture sheets.
- Test in headset and cut overdraw when effects cost too much.
- Work with 3D, Design, and Dev on effect hookup and game feel.
Requirements - Strong Unity particle system skills — emission, shape, lifetime modules, texture sheet animation, sub-emitters, culling.
This is the main thing we assess.
- Autonomous — you take a brief, make your own calls, unblock yourself, and deliver without close supervision.
- Basic shader authoring for VFX — you can build and modify your own VFX shaders and materials, not only use existing ones.
- Ability to hit a visual target without transparency — alpha-clipped and opaque only.
- Understanding of overdraw and why it is expensive on mobile VR hardware.
- Strong art sense — silhouette, timing, colour, readability.
- Texture authoring for VFX (Photoshop / Substance / equivalent) and flipbook creation.
- Mid-level minimum — at least one full production cycle of VFX work behind you.
- A portfolio or reel showing VFX you made yourself.
- English, written and spoken. Nice to have - Shipped VR or mobile title.
- Advanced shader work — dissolve, distortion, vertex animation, complex masking.
- C# scripting for VFX hookup and pooling.
- Houdini for flipbook or mesh generation.
- 3D DCC basics for VFX meshes.
What We Value
- Precision: High-quality output and attention to detail in balancing VR experiences.
- Innovation: Creativity and a passion for immersive, interactive storytelling.
- Growth: Teamwork, adaptability, and a desire to continuously learn within the VR field. If you are a motivated VFX Artist eager to craft exceptional VR experiences for Meta Quest and contribute to an industry-leading team, we encourage you to apply! Please send your CVs to !
📌 VFX Artist (Davanagere)
🏢 CurlyBlue
📍 Davanagere