Position Type: Full time Independent Contractor
Apply to:
[email protected]
---------
Overall Role Mission As a Composer / Sound Designer, you take full ownership of Curlyblue’s sonic universe. You are the ultimate guarantor of our games' auditory identity, from initial concept to final delivery. Both a creator and a strategist, you autonomously manage the audio scope to ensure a high-quality immersive experience, delivered within production deadlines and the technical constraints of VR/MR.
Responsibilities
Ownership, Planning, and Delivery Responsibility
Audio Identity Responsibility (Audio Ownership): Define, document, and champion the overall audio vision. You are accountable for the final sound quality and the consistency between music, sound effects (SFX), and the user interface (UI).
Music and SFX Creation: Compose original music and design immersive sound effects, combining custom creation with the strategic selection of sound libraries.
Audio Scope Management:
Evaluate the workload required for each feature and define what is achievable based on available resources and time.
Delivery Commitment: Take responsibility for delivering all audio assets (music, voice, SFX) for production milestones (Sprints, Vertical Slice, Launch).
Strategic Prioritization: Identify critical audio needs and propose creative solutions to maximize sonic impact while respecting production deadlines.
Creation, Integration, Optimization, and Performance
Creation of requested music and SFX.
Integration Mastery: Ensure the complete integration of audio assets into the game engine (Unity) and oversee their proper technical functionality within the builds. Audio is currently implemented directly in Unity; experience with Unity’s native audio tools and Meta XR Audio is preferred.
Spatialization and VR: Optimize 3D spatialization for VR while strictly managing performance budgets (memory, CPU) for the Meta Quest.
Collaboration and Quality
Advisory Expertise: Support designers and program
📌 Video Game Composer (India)
🏢 CurlyBlue
📍 India