Job Title: Unity Look-Dev Artist. Department: Immersive Technologies Location: Vapi, Gujarat Reports To: XR Lead Experience: 4–6 Years Job Purpose: To own the in-engine look development of immersive surgical training modules by assembling 3D assets, configuring materials, lighting, environments, post-processing, cameras, and training UI within Unity. The role will ensure that art assets are correctly integrated, visually consistent, performance-optimized, and delivered as development-ready Unity scenes for implementation by Unity developers and simulation engineers. Key Responsibilities: 1. Unity Look Development & Scene Creation • Build, configure, and maintain Unity scenes for immersive surgical training modules. • Assemble 3D environments, surgical instruments, robotic components, anatomical assets, and supporting elements into production-ready scenes. • Configure scene hierarchy, prefabs, transforms, cameras, lighting, materials, and environmental settings. • Establish reusable Unity scene templates and master configurations for different training modules. • Maintain visual consistency across multiple simulation modules and environments. 2. Lighting & Environment Development • Design and implement realistic lighting setups for operating-room and surgical training environments. • Create and maintain master lighting rigs suitable for different training scenarios. • Configure real-time and baked lighting workflows based on project requirements. • Optimize lighting quality while maintaining target workstation GPU performance. • Evaluate scenes under different camera positions, viewpoints, and training conditions. • Ensure adequate visual clarity for surgical instruments, anatomy, UI elements, and critical training information. 3. Materials & Rendering Setup • Import and configure materials and textures produced by 3D Texturing and Look-Dev teams. • Validate PBR materials, shaders, normal maps, smoothness/roughness, metallic, AO, and other texture channels within Unity. • Configure material properties to achieve the required visual quality and physical appearance. • Identify and resolve material, shader, texture, and rendering issues during asset integration. • Support the development and maintenance of standardized material and rendering workflows. 4. Asset Integration & Art-to-Engine Pipeline • Import and configure models, textures, animations, prefabs, and other art assets within Unity. • Identify and correct common integration issues related to scale, orientation, pivots, transforms, hierarchy, materials, and asset settings. • Ensure assets comply with established art-to-engine standards before integration into training modules. • Maintain proper prefab and scene discipline for efficient development and future updates. • Coordinate with 3D Modeling, Sculpting, Texturing, and Technical Art teams to resolve asset-related issues. 5. Training UI & HUD Implementation • Design and implement training-oriented UI layouts within Unity. • Create and configure: Training HUDs Menus Instruction panels On-screen guidance Labels and indicators Progress and status elements Basic interaction interfaces • Ensure UI is visually consistent with the overall simulator experience.
• Ensure instructional UI remains readable and accessible at relevant training distances and screen resolutions. • Work with UX/UI designers and Unity developers to implement approved UI designs. • Maintain reusable UI prefabs and layout components where required. 6. Scene Performance & GPU Optimization • Profile Unity scenes to identify GPU and rendering performance bottlenecks. • Optimize lighting, materials, textures, shaders, post-processing, draw calls, and scene complexity. • Work within defined workstation GPU and memory budgets. • Collaborate with Technical Artists, Unity Developers, and Simulation Engineers to resolve performance issues. • Balance visual fidelity with real-time performance requirements without compromising critical training elements. 7. Post-Processing & Visual Effects • Configure appropriate post-processing effects for immersive surgical environments. • Tune exposure, color grading, ambient effects, bloom, depth-related effects, and other approved visual treatments where applicable. • Ensure post-processing supports visual clarity and realism without negatively affecting performance. • Maintain consistent visual treatment across different training modules. 8. Cross-Functional Collaboration • Work closely with: XR / Simulation Lead Unity Developers Technical Artists 3D Modelers Sculpting Artists Texturing Artists UI/UX Designers Simulation Engineers Clinical SMEs • Participate in art pipeline reviews, scene reviews, and development planning meetings. • Communicate technical dependencies, integration issues, and performance concerns proactively. • Incorporate artistic, technical, clinical, and usability feedback into scene development. 9. Dev-Ready Scene Quality & Handoff • Establish and enforce an art-to-engine handoff checklist for every training module. • Conduct quality checks before scenes are handed over to Unity developers for module implementation. • Verify: Asset scale and orientation Prefab structure Scene hierarchy Materials and textures Lighting Cameras UI layout Performance Naming conventions Asset dependencies • Sign off scenes as development-ready once defined quality and performance requirements are met. • Maintain quality standards without unnecessarily delaying development delivery. 10. Version Control & Documentation • Maintain Unity scenes, prefabs, materials, UI assets, and related files using Git/Git LFS or the approved version-control workflow. • Follow project naming conventions, folder structures, scene organization, and asset management standards. • Document scene configurations, lighting setups, performance considerations, and known dependencies where required. • Ensure changes are traceable and maintainable throughout the project lifecycle. 11. Innovation & Continuous Improvement • Explore new Unity rendering, lighting,
shader, UI, and look-development techniques. • Contribute to improving the visual quality and performance of the surgical training simulator. • Stay updated with developments in Unity, real-time rendering, technical art, XR/VR/AR, serious games, and simulation. • Develop reusable scene templates, lighting rigs, materials, prefabs, and workflows to improve production efficiency. Qualifications and Experience: • Diploma / Bachelor’s degree / equivalent qualification in Game Art, 3D Design, Animation, Computer Graphics, Multimedia, Visual Effects, or a related field. • 4–6 years of professional experience in Unity Look Development, Technical Art, Environment Art, or real-time 3D production . • Strong professional experience working with Unity. • Deep experience in at least one Unity rendering pipeline: URP or HDRP . • Strong understanding of real-time lighting, materials, rendering, scene management, and optimization. • Experience implementing UI within Unity. • Experience with prefab, scene, hierarchy, and asset management workflows. • Experience working within a multi-disciplinary art and engineering pipeline. • Experience in surgical simulation, medical visualization, serious games, gaming, XR/VR/AR, or digital-twin projects will be an added advantage. Skills and Competencies: • Solid proficiency in Unity and real-time 3D workflows. • Strong understanding of URP or HDRP and real-time rendering principles. • Strong lighting and environment look-development skills. • Good understanding of PBR materials and shader configuration. • Strong understanding of Unity scene and prefab organization. • Good understanding of Unity UI systems and layout principles. • Ability to configure and optimize post-processing effects. • Understanding of GPU profiling and real-time performance optimization. • Basic knowledge of Shader Graph is an advantage. • Working knowledge of Git / Git LFS. • Strong visual judgment and attention to detail. • Ability to balance visual quality, usability, and technical performance. • Strong communication and cross-functional collaboration skills. • Ability to establish quality gates while maintaining development velocity. • Passion for immersive technologies, simulation, digital art, robotics, and medical technology. Key Performance Indicators (KPIs): • Visual quality and consistency of Unity training scenes. • Timely delivery of development-ready scenes. • Compliance with art-to-engine integration standards. • Accuracy of asset scale, orientation, materials, lighting, and scene setup. • Quality and usability of training HUDs and instructional UI. • Unity scene performance against defined workstation GPU targets. • Successful identification and resolution of rendering and integration issues. • First-pass acceptance rate of scenes handed over to Unity development teams. • Quality and reusability of scene templates, lighting rigs, prefabs, and workflows. • Effective collaboration with art, engineering, clinical, and simulation teams. • Contribution to improving the overall visual quality, usability, and performance of the immersive surgical training platform.
📌 Unity Look-Dev Artist (Gujarat)
🏢 Meril
📍 Gujarat