Description
We are looking for an experienced 3D Content Artist with strong content-creation skills to
develop high-quality 3D assets for simulation applications. You will work closely with a
multidisciplinary team responsible for building 3D assets, props, environments, and simulation
scenarios using commercial and proprietary digital content creation tools.
The role requires expertise in 3D modelling and texturing, the ability to quickly learn new tools
and technologies, and a willingness to guide the teams skill development to ensure the
consistent delivery of high-quality work.
Responsibilities
Create high-quality, optimized 3D assets, props, environments, and scenarios for
simulation.
Develop detailed 3D models, UV layouts, materials, and textures according to project
requirements.
Use Blender as the primary tool for modelling, asset creation, and content-development
workflows.
Create diverse, visually compelling materials and textures using Adobe Photoshop and
Substance Painter.
Collaborate with artists, designers, engineers, and other stakeholders to meet technical
and visual-quality standards.
Optimize assets for performance, quality, and integration into real-time or simulation
environments.
Quickly learn and adapt to proprietary tools, pipelines, and emerging
content-development technologies.
Establish and promote best practices for 3D content creation,
asset organization, and
quality control.
Review team output and provide constructive artistic and technical guidance.
Mentor team members and support the development of their content-creation skills.
Ensure that all deliverables meet project timelines and quality expectations.
Qualifications
58 years of relevant professional experience in 3D content creation, game
development, simulation, visualization, or a related field.
Solid portfolio demonstrating expertise in 3D modelling, texturing, materials, props, and
environment creation.
Expert-level proficiency in Blender is mandatory.
Strong hands-on experience with Adobe Photoshop and Substance Painter.
Well-rounded knowledge of modern 3D content-development methods, workflows, and
techniques.
Strong understanding of modelling, UV mapping, texturing, material creation, lighting,
and asset optimization.
Ability to balance visual quality with technical and performance requirements.
Strong communication, collaboration, problem-solving, and time-management skills.
Ability to mentor artists and help maintain consistent quality across the team.
Additional Preferences
Knowledge or experience with any of the following would be an advantage:
Houdini
Autodesk 3ds Max
Autodesk Maya
Substance Designer
RizomUV
📌 3D Content Artist (Pune)
🏢 Zensar
📍 Pune