27 Sep
|
Papertoy Studio
|
India
27 Sep
Papertoy Studio
India
About Us
We're Papertoy Studio , an early-stage game development startup working on mobile games. We're currently bootstrapped and pre-funding, building our first titles with a small, hands-on team.
We're looking for someone who wants practical experience working on real game projects , rather than purely academic or tutorial-based work.
About the Role
We're looking for a 3D Artist & Animator Intern to join our team and help create the characters, environments, props, and animations used in our games.
This is an unpaid internship , and we're being completely transparent about that. In return, you'll get hands-on experience working directly with the founding team, contribute assets to an actual game project, build portfolio-ready work, and participate in real production decisions.
You may work across both 3D art and animation , depending on your skills and the needs of the project.
What You'll Get
- Direct mentorship and feedback from the founding team
- Hands-on experience working on an actual game in development
- Portfolio credits for shipped or publicly released work
- Opportunity to see your 3D assets and animations integrated into a real game
- Flexible, remote working hours
- Experience with a real game production pipeline
- First consideration for future paid roles if we secure funding or revenue
- Certificate of internship completion
- Practical experience that can strengthen your portfolio and resume
Responsibilities 3D Artist
- Create 3D characters, props, environments, and other game assets
- Model, UV unwrap, texture, and optimize assets for mobile games
- Create stylized or semi-realistic game-ready assets
- Maintain proper topology and reasonable polygon counts
- Prepare assets for integration into Unity
- Create variations of existing assets when required
Animators
- Create character and object animations
- Rig and skin characters when required
- Create animations such as idle, walk, run, jump,
attack, interaction, etc.
- Work with animation rigs and controllers
- Export and integrate animations into Unity
- Polish animations based on gameplay testing and feedback
Game Production
- Work closely with developers and the founding team
- Follow established art direction and technical requirements
- Optimize assets for mobile performance
- Debug and fix asset or animation issues in Unity
- Participate in team meetings and contribute creative ideas
- Iterate on work based on gameplay feedback
Requirements
- Basic to intermediate knowledge of Blender or another 3D software
- Understanding of 3D modeling fundamentals
- Basic understanding of UVs, materials, textures, and topology
- Basic understanding of rigging and animation
- Familiarity with Unity is a plus
- Understanding of game-ready asset optimization is a plus
- A portfolio, personal projects, college projects, or artwork you can share
- Ability to work independently and communicate clearly in a remote environment
- Willingness to learn and take feedback
Students and recent graduates are encouraged to apply.
Valuable to Have
- Experience creating assets specifically for mobile games
- Knowledge of Unity's animation system
- Experience with humanoid rigs
- Substance Painter or similar texturing experience
- Experience with stylized 3D art
- Understanding of PBR materials
- Basic knowledge of Unity's prefab and asset workflow
Internship Details
Duration: 3 months
Type: Internship
Location: Remote
Working Hours: Flexible
Stipend: Unpaid
Software: Blender / Unity and other production tools as required
Important Note
This is an unpaid internship at an early-stage, pre-funding startup . Applicants should apply only if they are comfortable with the unpaid structure.
The focus is on real production experience, mentorship, portfolio development, and contribution to an actual game project , rather than assigning repetitive or purely administrative work.
📌 3D Artist & Animator Intern Unpaid, Remote (India)
🏢 Papertoy Studio
📍 India