We are looking for an experienced Game Animator / Technical Animator to support our 3D game projects. The role will focus on creating, adapting, and implementing high-quality character and gameplay animations using both traditional and mocap-based workflows.
n
Key Responsibilities
n
n
- Create and implement character and gameplay animations.
n
- Work with mocap data, animation cleanup, and retargeting.
n
- Implement IK and procedural animation where required.
n
- Integrate and test animations in Unity and Unreal Engine.
n
- Collaborate with programmers, designers, and artists to deliver production-ready animations.
n
- Support and improve the project's animation workflow and pipeline.
n
- Ensure animation quality and performance meet real-time game requirements.
n
n
Required Skills & Experience
n
n
- 6 +years of experience in Animation
n
- 3+ years of experience in game animation / technical animation.
n
- Robust knowledge of character animation.
n
- Hands-on experience with Unity and Unreal Engine.
n
- Proficiency in Maya, Blender, 3ds Max, or equivalent.
n
- Experience with mocap, retargeting, IK, and real-time animation.
n
- Experience with gameplay/combat animation.
n
- Ability to work independently and deliver tasks with minimal supervision.
n
- Proven experience in shipping at least one commercial game
n
n
Good to Have
n
n
- Experience with Cascadeur, MotionBuilder, or AI mocap tools.
n
- Experience with procedural animation.
n
- Basic programming/scripting knowledge.
n