Job Role:
- 3D Maya Artist IndustryIT/ Software Job LocationGurgaon (Haryana)
Skills:
- 3D Maya,Z-brush,3D models Experience3- 8 year SalaryBest in the Industry EducationBCA, MCA, B.tech (CS/IT)
Job Summary:
3D Modeling and Texturing for feature films, using a wide range of reference material, Work very closely with the look development artists and CG supervisors to generate both hard surface and organic environment assets.
About The Role :
Good Knowledge of Maya, Z-brush, Photoshop and substance painter software.Should have good knowledge of Inorganic modeling. We should be able to follow design reference/photography accurately to create 3D models(Background/ Environment). Should have a good sense of scale, form, weight, and volume.Good understanding of the concepts of topology,
poly count and edge looping.Good knowledge of unwrapping a model and painting textures mainly in photoshop. Work diligently with a cohesive team of 3d modelers within the full CG team. Willingness to learn and adapt to current technologies and plugins in that space.Ability to follow teams best practices. Perpetually follow the standards for files, file types and folder structures followed by the CG team. Be able to execute the needs of the development teams, creative teams and project management teams. Researches and makes opportunities to learn new technologies within this space.
Skills & Qualification:
3D Maya, Z-brush, 3D models. BCA, MCA, B.Tech(CS/IT)
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