3D Game Artist (Contract) Position: 3D Game Artist Employment Type: Remote / Contract Software: Blender, Substance 3D Painter, Unity, Unreal Engine
About the Role
We are looking for a skilled and detail-oriented 3D Game Artist with expertise in hard-surface modeling, PBR texturing, and real-time asset creation. The ideal candidate should be capable of creating high-quality, visually appealing, and performance-optimized 3D assets suitable for modern games. You will work on a variety of props, weapons, equipment, machinery, and environmental assets, taking them from initial modeling to final implementation in Unity and Unreal Engine. Responsibilities
• Create high-quality hard-surface 3D models, including weapons, props, equipment, machinery, and environmental assets.
• Handle the complete asset creation pipeline, including modeling, UV unwrapping, baking, texturing, and export.
• Create realistic PBR materials and textures using Substance 3D Painter.
• Implement and configure assets, materials, and shaders in Unity and Unreal Engine.
• Create and implement LOD (Level of Detail) systems for optimized real-time rendering.
• Optimize polygon counts, topology, UV layouts, texture resolutions, and material usage.
• Ensure correct scale, proportions, pivots, collision meshes, and asset organization.
• Maintain consistent visual quality while meeting performance requirements.
• Troubleshoot asset import, material, and rendering issues within game engines.
• Follow established art direction and maintain clean, organized project files. Required Skills
• Solid proficiency in Blender for hard-surface modeling.
• Practical experience with Substance 3D Painter and PBR texturing workflows.
• Working knowledge of Unity and Unreal Engine.
• Strong understanding of low-poly and high-poly modeling techniques.
• Experience with UV unwrapping, baking normal maps, ambient occlusion, and other texture maps.
• Solid understanding of PBR maps, including Base Color, Roughness, Metallic, and Normal.
• Hands-on experience creating and implementing LOD systems.
• Understanding of real-time rendering, asset optimization, and performance considerations.
• Good knowledge of topology, texel density, and efficient texture usage.
• Ability to work independently, solve technical problems, and meet deadlines. Preferred Qualifications
• Experience creating realistic or stylized game-ready assets.
• Experience working with weapons, military equipment, machinery, or environmental props.
• Familiarity with trim sheets, tileable materials, texture atlases, and baking workflows.
• Understanding of collision meshes, lightmap UVs, and engine-specific asset requirements.
• Knowledge of real-time lighting, shaders, and material setup.
• A strong portfolio demonstrating high-quality hard-surface modeling and texturing.
How to Apply
Please share the following on Email or Easy Apply :
[email protected]
• Your portfolio or ArtStation profile.
• Examples of hard-surface modeling and PBR texturing.
• Examples of optimized game-ready assets with LODs, if available.
• Your experience with Blender, Substance 3D Painter, Unity, and Unreal Engine.
• Your expected compensation and availability.
• Your CV/Resume If you are passionate about creating high-quality 3D game assets and enjoy working across both artistic and technical aspects of game development, we would love to hear from you
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